![]() This works for all of the files in the Content\Characters folder. Quickbms.exe -o RL_extract_bmp.bms animation_variant00_unpacked.xnb You can then use RL_extract_bmp.bms to turn the unpacked xnb into a. Quickbms.exe -o RL_uncmp_xnb.bms animation_variant00.xnb Use RL_uncmp_xnb.bms to turn a compressed xnb file into an uncompressed xnb file: XNB file unpacking QuickBMS scripts that I wrote whilst investigating Rogue Legacy also work for the SpeedRunner character graphics files, too. For my computer it is:Ĭ:\Program Files (x86)\Steam\SteamApps\common\SpeedRunners Game resource files are installed in the usual place for Steam games. Here's how to go about doing that if you want to have a look, too. It has a very nice vector/cartoon feel graphics style, which I thought I'd take a little peek at in the game resources. I've been playing the Steam PC version, which is currently still a beta release. It is a multi-player 2D platform race game, very similar in feel to Mario Karts. ![]() I've had a lot of fun playing SpeedRunners recently.
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